Otherworldly Network

Otherworldly Network

A long-running Minecraft server series focused on custom world generation, infrastructure, and community-scale systems.

Active 2021 Paper · Velocity · Pterodactyl · Terra · YAML · GitHub · Linux · MySQL

Overview

Otherworldly is a long-running server series I started in 2021. It’s a technical playground and a community project: part infrastructure, part worldbuilding experiment, part “how far can I push a server stack before it pushes back”.

The focus is on building a stable, scalable environment where custom generation, plugins, and player-driven systems can coexist without collapsing under maintenance overhead.

What I’m building

  • A multi-server structure with clear separation of concerns (proxy, backend servers, shared services)
  • Custom world generation with a strong emphasis on biome identity, traversal, and exploration
  • A plugin ecosystem tuned for long-term play and community-scale governance
  • A workflow for updating configs and content safely without breaking production

Technical focus

  • Infrastructure: service management, deployment discipline, backups, and operational stability
  • Worldgen: Terra configuration, biome control, and compatibility work across plugins and tools
  • Performance: avoiding common scaling traps (chunk generation cost, plugin hotspots, database strain)
  • Reliability: predictable behavior, reduced “mystery bugs”, and clearer debugging pathways

Lessons & learning

This project is where I’ve learned most of the practical skills that don’t show up in tutorials: how to troubleshoot messy plugin interactions, how to work with real constraints, and how to keep a complex system maintainable over years rather than weeks.

Current status

Active development continues with ongoing iteration on: worldgen tuning, plugin compatibility, and the overall server pipeline.